Version 0.4.4 introduces the features below:
|
- Feature – Forms of government
- From now on you can select a form of government via the palace as soon as the new research topic Government Formation has been researched. There are eight different forms of government in total, which will bestow different bonuses but also different disadvantages on your island kingdom. The form of government can be changed as often as you like, although anarchy rules after each change. During anarchy, corruption in all towns is increased by 25% and no troop actions are possible. Completed research topics must precede the forms of government, whereby existing research topics have been extended and three new research topics have been added, Government Formation, Legislation and State Religion.
- Feature – Alliance Chat
- Every alliance has its own chat room, in which members can talk amongst one another. This can be entered via a button on the main page.
- Feature – Alliance Forum
- Every alliance receives its own forum in the Diplomacy Advisor. This means there are also new alliance rights, with which each alliance can determine who is allowed to administrate the up to 5 subforums with a maximum of 15 different threads and which members of the alliance can read and write in them.
- Feature – The information screen about the Premium account has been revised.
- For optimum loot distribution when pillaging, a player`s individual waves are now summarised.
- Feature – Different dummy packages can be bought for Ambrosia, which enable you to fool opposing spies about the real troop strength of a town.
Aristocracy
Aristocracy is a government ruled by nobility, so an elite group. |
|
Advantages:
- -20% Building time for buildings
- +20% Counter-espionage
|
Disadvantages:
- +3% Corruption in all towns, apart from the capital city
|
|
|
Democracy
Democracy is a government ruled by the people. |
|
Advantages:
- +75 Satisfaction in all towns
- +1 Research points per hour for each issued cultural goods treaty
|
Disadvantages:
- -20% Counter-espionage
- +5% Building time for ground fight units
|
|
|
Dictatorship
Dictatorship is the leadership of a commander, so an individual person. |
|
Advantages:
- -2% Upkeep costs for ground fight units
- -2% Upkeep costs for sea fight units
- -2% Building time for ground fight units
- -2% Building time for sea fight units
- +2 additional trade ships
|
Disadvantages:
- -75 Satisfaction in all towns
|
|
|
Nomocracy
Nomocracy is a form of government ruled by law in which the rulers themselves cannot easily change the laws. |
|
Advantages:
- -5% Corruption in all towns
- +20% Counter-espionage
|
Disadvantages:
- +5% Building time for ground fight units
- +5% Building time for sea fight units
- +50% Loading time in your own port
|
|
|
Oligarchy
Oligarchy is a form of government in which a minority rules, in Ikariam these are the rich merchant families. |
|
Advantages:
- +5 Range of all trading posts
- +10% Speed for merchant ships
- -2% Upkeep costs for sea fight units
- +2 additional trade ships
|
Disadvantages:
- +20% Building time for buildings
- +3% Corruption in all towns
|
|
|
Theocracy
Theocracy is a government ruled by clergy. |
|
Advantages:
- -20% Miracle cooldown
- Satisfaction in all towns with a temple is increased by +2 times the conversion rate. The maximum bonus is +150.
- +1 gold production per priest
|
Disadvantages:
- -5% Research points
- -20 Satisfaction in all towns without temples
|
|
|
Technocracy
Technocracy is a government ruled by experts – at Ikariam these are the scientists and researchers.
|
Advantages:
- +5% Research points
- +20% Unskilled labourers productivity
|
Disadvantages:
- +1 Gold costs per scientist
|
|
|
Out of all the forms of government, Technocracy and Democracy seems to be appealing to a builder-type player like me. I tried switching between the two. If you make use of helping hands, then Technocracy will probably be better for you, if you don’t mind the additional gold cost per scientist. But if you are scrapping for Gold, then Democracy is probably better. And if you have a lot of CTs, then the difference between research gains appears to be minuscule. (But this, I still have to verify…)
Cracking blog post!